Vuforia在运行时动态加载图片作为识别对象
官方文档:https://developer.vuforia.com/library/objects/instant-image-targets
using System.IO;
using UnityEngine;
using Vuforia;
public class SideLoadImageTarget : MonoBehaviour
{
void Start()
{
VuforiaApplication.Instance.OnVuforiaStarted += CreateImageTargetFromSideloadedTexture;
}
async void CreateImageTargetFromSideloadedTexture()
{
Texture2D texture = new Texture2D(2, 2);
string dataPath = Path.Combine(Application.streamingAssetsPath, "Vuforia");
var allFiles = Directory.GetFiles(dataPath, "*.png", SearchOption.AllDirectories);
foreach (var file in allFiles)
{
texture.LoadImage(File.ReadAllBytes(file));
string fileName = Path.GetFileNameWithoutExtension(file);
var mTarget = await VuforiaBehaviour.Instance.ObserverFactory.CreateImageTargetAsync(texture, 1, fileName);
mTarget.gameObject.AddComponent<DefaultObserverEventHandler>();
}
}
}
在运行时创建和加载其它识别目标,如ModelTarget、AreaTarget 等
官方文档:https://developer.vuforia.com/library/unity-extension/create-and-load-targets-unity
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